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Mudbox

Getting Started with Mudbox Tutorial

To quickly get started working in Mudbox, we'll first go over the user interface and how to maneuver around to achieve an efficient workflow.
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Sculpting Basics Tutorial

Since sculpting is such a vital part of Mudbox, we'll take some time to cover the basics of sculpting, including how to use the sculpt tools and set sculpting properties.
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Working with Sculpt Layers Tutorial

To isolate sculpted detail on our model and maximize flexibility later in the pipeline, we'll utilize sculpt layers.
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Using Vector Displacement Maps Tutorial

Sculpted detail can be extracted in Mudbox using a variety of methods, but we'll explore the new Vector Displacement Maps as a method of transferring more complex sculpted detail, such as undercuts.
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Materials and Texture Basics Tutorial

Adding materials and textures can be an important part of a Mudbox workflow. In this lesson we'll explore the basics of working with materials and texture maps.
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On-Target Presentation in Mudbox Tutorial

Mudbox's on-target presentation features attempt to match our working environment with the final output environment as closely as possible. We'll look at using some of these on-target features such as viewport filters and image-based lighting.
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Painting Basics Tutorial

Mudbox has a powerful painting toolset and in this lesson, we'll go over a variety of these tools. We'll look at the use of paint brushes and stamps and how to change brush properties.
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Working with Multiple Paint Layers Tutorial

Convincing surfaces are often comprised of multiple texture maps spanning a number of different channels. In this lesson we will explore methods for creating maps using this workflow in Mudbox.
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Using the Dry Brush Tutorial

To quickly match painted detail with previously sculpted detail and to paint only on raised or recessed areas of the mesh, we'll use the Dry Brush.
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Using the Image Adjustment Brushes Tutorial

With our texture maps created, we can now look at how to use the Image Adjustment brushes to quickly modify those textures without leaving Mudbox.
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Working with Mudbox and Adobe® Photoshop® Tutorial

Mudbox provides a great deal in terms of 3D texture creation, but we can also integrate Adobe® Photoshop® seamlessly into our texturing workflow.
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Map Extraction in Mudbox Tutorial

To transfer high-resolution detail from sculpted meshes onto lower resolution geometry, we'll explore the use of map extraction in Mudbox.
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Using the Pose Tools

In order to pose a sculpted character for presentation, manipulate portions of a model to get better access, or just deform areas of a model, we can use the Pose Tools to quickly manipulate our geometry.
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Working with Mudbox and Autodesk® Maya® Tutorial

Working quickly and efficiently between multiple applications is often a vital part of any workflow. Mudbox and Maya® are now more closely integrated and we will explore some of the ways we can easily transfer data between these applications.
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Mudbox 2011 Texture Painting Tutorial

This tutorial shows the power of Mudbox 2011 for 2D and 3D texture painting. Jonas Thornqvist, a renowned character and creature artist, will introduce users to the vast painting toolset in Mudbox 2011 and demonstrate how to use these new features to create high-quality, realistic textures. Demonstrated features include: stamps, paint brushes, stencil projecting, Flatten to UV Space and much more.
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Working with Maya and Mudbox - Part 1

This movie shows you how to transfer geometry and textures between Maya and Mudbox.
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Working with Maya and Mudbox - Part 2

This movie shows you how to sculpt and paint in Mudbox, and transfer maps between meshes.
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Working with Maya and Mudbox - Part 3

This movie shows you how to sculpt and paint in Mudbox, and transfer maps between meshes.
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Setting up Mudbox 2012 for 3D painting!

Here's a crash course in getting your textures onto your model in mudbox and painting with realtime shaders.





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Copyright 2012