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MotionBuilder

Using 3ds Max with Motionbuilder - Part 1 - Overview

Autodesk Motionbuilder is a powerful real-time 3d character animation program where you can quickly rig and animate characters into full-body FK/IK manipulations.
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Using 3ds Max with Motionbuilder - Part 2 - Max Bones

In this movie, you learn how to set up and name a skeleton made out of 3ds Max Bones, in preparation for export to Motionbuilder. After you animate the skeleton in Motionbuilder, you import the animation back to 3ds Max for rendering purposes.
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Using 3ds Max with Motionbuilder - Part 3 - Biped Skeletons

In this movie, you learn how to set up a biped skeleton, in preparation for export to Motionbuilder. After you animate the skeleton in Motionbuilder, you import the animation back to the biped skeleton in 3ds Max for rendering purposes.
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Using 3ds Max with Motionbuilder - Part 4 - CAT Rigs

In this movie, you learn how to export a CAT skeleton, for rigging and animation in Motionbuilder. You will also learn how to create a special Motionbuilder template, as a CAT rig skeleton doesn't follow a naming convention recognized by Motionbuilder.
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Using 3ds Max with Motionbuilder - Part 5 - CAT Rigs, cont'd

Once you have characterized your CAT rig and animated it in Motionbuilder, you import the animation back to 3ds Max for rendering purposes. The process is a bit different from what you have learned earlier but easy enough once you understand the workflow as shown in this movie.
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MotionBuilder Speed Tutorial (Basic Part1) Importing free .bvh Mocap data

MotionBuilder Tutorial (How to Import free .bvh Mocap data found on the web!!)
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MotionBuilder Speed Tutorial (Basic Part2) Importing Multiple free .bvh Mocap data

MotionBuilder Tutorial (How to Import Multiple free .bvh Mocap data found on the web!!)
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MotionBuilder Speed Tutorial (Basic Part3) .bvh applied to MB Control Rig

MotionBuilder Tutorial (How to Import Multiple free .bvh Mocap data found on the web and apply them to a MotionBuilder Control Rig to add the ability to edit and keyframe on top of the mocap.
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MotionBuilder Speed Tutorial (Basic Part4) Applying free .bvh Mocap data to a 3D Character

MotionBuilder Tutorial (How to Import Multiple free .bvh Mocap data found on the web and apply them to a 3D Model.
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MotionBuilder Speed Tutorial (Basic Part5) Attaching-Constraining a Shotgun to the 3D Character

MotionBuilder Tutorial (How attach a 3D weapon model of a Shotgun to a 3D Character Model.
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MotionBuilder Speed Tutorial (Basic Part 6) How to Constrain a 3D Shotgun to an Animated Character

In this tutorial we take it a step further than we did in Part 5 by adding animation layers to adjust the original pose contained in the downloaded .bvh file, and create an animated constraint which controls the hands coming on and off the the pump action shotgun 3D model.
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MotionBuilder Speed Tutorial (Basic Part 7) How to Constrain A 3D

In Part 7 of our MotionBuilder Tutorial (How to attach a 3D weapon model of a Shotgun to a 3D Character Model) We continuing showing a more advanced way to make the attachment as well as ways to edit the original BVH file, with layers and locking the feet down.
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MotionBuilder Speed Tutorial (Basic Part 8) How to Constrain a 3D Shotgun to an Animated Character

In part 8 we finalize the tutorial where we take it a step further with adding animation layers to adjust the original pose contained in the downloaded .bvh file. Create an animated constraint which controls the hands coming on and off the the pump action shotgun 3D model.
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MotionBuilder Speed Tutorial: Adding a Video Image Plane to your

In this Basic Level tutorial, we use Autodesk MotionBuilder and create an image plane and apply video file onto it. This is a simple way to add video or images to your viewport that can be used for animation reference.
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MotionBuilder 2012 New Features part 1- HumanIK and Stereo Camera

Check out the latest improvements in Human IK and stereo Cameras in Motion Builder.
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MotionBuilder 2012 New Features Part 2 - Retargeting & One Click

Motion capture
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MotionBuilder 2012 New Features Part 3- Virtual Production

Explaining different video input.
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MotionBuilder Speed Tutorial: Add a normal map to your character and see it in your viewport.

In this Basic Level tutorial, we use Autodesk MotionBuilder, create a normal map shader and apply it to a 3D Character model so it is visible in the viewport.





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